1st step
3D modelling starts with creation of series of geometrical and/or other shapes, connected in one, usually polygonal 3D space. We work with industry well-known software including 3D Max (widely used in architectural visualization and product design for modelling and rendering capabilities) and Vray (known for its photorealistic rendering capabilities).
2nd step
The second step is introducing light to the scene to illuminate the object of focus, usually from three distinct points/sources. Playing with light allows variation of the presentation of the final image to best fit into our customers’ taste and liking.
3rd step
After the lightning is fixed, different textures, materials, bumps, reflections, shadows and more are added to help further with the depth and photorealism (or not) of the image or the product in focus. The process is finished with a software that is rendering the image to create a raw/final visualization/image of the product.
4th step
We also use a post-production software, e.g. Photoshop, to bring together the layered images from the previous stages and create the final stunning outcome of your products.
It is often the case that we start shaping your ideas from zero or the client provide us with reference images and/or video of the desired object or scene. We usually create a high poly 3D model and, if the client needs a low-poly 3D model, we optimize the high-poly model and do the UV Unwrapping.
We can also animate the low poly 3D model if that is desired. Then, we “paint” and “bake” textures for low poly models in Photoshop or Substance Painter and after, we import the created low poly 3D models with animations and textures to Unity – a software, used to create animation sequences, add features, movements, interaction with objects, etc.
Finally, if needed, we can build your cross-platform app with 3D content using Unity.
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